Some kind of Game
Like Russian Roulette in a Vial!
Consumable, Minor Action
Effect: You spend a healing surge. Instead of healing, you gain your surge value+con in temporary hit points. Roll a 1d8 and refer to the table below.
- You may also spend an additional healing surge to heal.
- Gain a +2 Attack Bonus until EoYNT.
- Gain a +2 Bonus to all Defenses until EoYNT.
- Gain an additional 1d6 temp HP.
- You become Slowed and all enemies have concealment against you until EoYNT. You cannot grant combat advantage until EoYNT.
- You grant Combat Advantage and deal an additional +2 damage with melee attacks until EoYNT.
- Take a -4 penalty to Will, and -4 to all skill checks using INT, WIS or CHA (save ends all)
- You lose a healing surge.